Just a handful of doodles that didn't fit in the final doc. First up, a style guide for runes, giving each element a different visual language: Played around with various title designs, trying to incorporate the runic designs: Or a deliberately unreadable jumble: But ultimately I always wanted something similar to the refined, ancient majesty… Continue reading Dev stuff: Unused art
Month: August 2023
Dev stuff: Eight Combat Systems That Didn’t Make The Cut
I really love the combat in PoET. It hits that trifecta of fast, flexible, and ftactical. And by tactical, I mean it's got some gamey meat on its bones (ew), But it took a lot of iteration to get to that point. This is a look at the process, and how the subsystem evolved over… Continue reading Dev stuff: Eight Combat Systems That Didn’t Make The Cut
7 years
Y'know how for most project, the meme is that the final 5% takes 75% of the time and effort? I just had the reverse experience. It's May, 2023. We're two months away from the anniversary, and the game looks like this: A mess And I'm thinking, "Welp this is it. Another year without a proper… Continue reading 7 years
Protectors of Empai Tirkosu: Play now!
Evil forces threaten the magical island of Tirkosu! Only the bravest of villagers can stand against the darkness - But even with powerful gifts bestowed by the Elements, the cost may be too great to bear. Will you stand by, as your home falls to the Shadow? Where will you draw the line? What is… Continue reading Protectors of Empai Tirkosu: Play now!