game, Play-By-Play, Story

Short Actual Play using MUNE.

This is from last night's session, and Tiamat's fuzzy whiskers, it took fecking ages. Like three hours. For a scene that I'd otherwise be done with in fifteen minutes or less. Now, I get that there's a lot of catchup text, so I'm gonna try again at some point to see if it gets better.… Continue reading Short Actual Play using MUNE.

design, game

Is everything as expected? And more tosh.

I touched on the topic in the Subverting expectations section in MUNE, but it didn’t have enough space to cram in what I really should have made room for; the Table for When Everything is Not as Expected. Or TWENE. I’m really pants at acronyms. Everything is not as expected: Increase simple element Decrease simple… Continue reading Is everything as expected? And more tosh.

Art, Character, game, Occasion

Happy 2-year anniversary, Tsethem!

On this day, two years ago, legends were created. I'd finally put together the final character for my first 4-man group, and decided to put them through a test of strength that would make the most min-maxed level 1er tremble; The Mines of Madness. This killer module had already claimed the lives of several other… Continue reading Happy 2-year anniversary, Tsethem!

Art, Character

What it’s like having someone else inside your head.

I know, I know, I said I was going to post some more stuff about playing solo. Apologies to the people who actually give a hoot about regular content.Yesterday was the 2-year anniversary of Empai Tirkosu, and tomorrow I’ll be posting something a little more substantial to celebrate, but for now… When you've played a… Continue reading What it’s like having someone else inside your head.